A downloadable game

This was my coursework for Final Year, First Semester - Games Engine Architecture.

For this coursework I had to create a Vertical Slice for a game idea of my choice. This also included creating a detailed Level Blockout, a GDD (Game Design Document), and a TDD (Technical Design Document).

I had the idea of making similar mechanics to the Toys To Life genre of games, where the Player has a set of characters to choose from and can change at any time. This also acts as a life system, meaning if one character Dies they can't be used for the rest of the level but will be available if it is restarted / new level is opened. 

I used C++ to create the Base templates for the weapons, Camera, and characters, then used Blueprints to edit them as individuals. Using Tags I was also able to set which characters are the "Player" and which ones are just enemy AI as my Camera specifically looked for a tag to know where to move. 

I will continue to update this game and make it more fleshed out, along with fixing any bugs during any free time I get.

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